The Legend of Korra

The Legend of Korra The Avatar universe is rich with fantastical background and earnest storytelling, but those elements are nowhere located in The Legend of Korra...

Space Engineers

Space Engineers Space Engineers can be a sandbox game about engineering and more, construction and repair of space work. Players can build many space ships and space stations of assorted sizes and utilization (civil and military), pilot a ships and performs an asteroid mining...

Crusader Kings II

Crusader Kings II "MANY WERE CALLED, FEW WERE CHOSEN" explores one of several defining periods in world history within an experience crafted from the masters of Grand Strategy...

Spore

Spore Created because of the minds behind The Sims, Spore enables you to sculpt the evolution connected with an entire civilization from your single-celled organisms, graduating to complex creatures, then all entire tribes, through planet-wide civilizations and lastly out into space...

The Sims 4

What is The Sims 4? The Sims 4 may be the highly anticipated life simulation game that allows you to play with life like nothing you've seen prior. Sims with Big...

Wednesday, December 31, 2014

GTA IV

Gameplay on PC

 
Rockstar Games have announced that GTA IV is going to be arriving around the PC on November 18th and 21st in North America and Europe. Gameplay in GTA IV will probably be a little different for the PC as opposed to on the PlayStation 3 or Xbox 360, principally because gamers often use keyboards and mice as opposed to specialized controllers. However, Rockstar is adding what it really calls a newly expanded multiplayer system exclusively for the PC. On PlaysStation 3 or Xbox the multiplayer method is follow:
There are 15 multiplayer game modes in GTA IV. PSM had to be able to play 7 of which. The rules of every game are driven by the host.
Multiplayer supports upto 16 players.
Your online character is fully customizable. You can also alter his race and sex, hair, clothing etc.


One in the big draws for PC gaming is multiplayer, therefore, if they can make a unique PC-oriented multiplayer experience, it might pull the best way to in. If it's something substantially different, this is great, it may even convince some from the people who bought the console version to acquire the PC version only for the multiplayer.
The map
The Grand Theft Auto 4 map will be the one big city, it is made of five boroughs - Broker, Dukes, Bohan, Algonquin and Alderney. These are according to Brooklyn, Queens, Bronx, Manhattan and New Jersey, respectively. You start off in Broker as well as the other borougs are locked by "teror alert". These areas will likely be unlocked gradually since you progress over the story.
Predicted System requirements
GTA 4 for PC can be a possibility the device requirements may very well be something like Crysis or Call of Duty 4.
Minimum requirements:

CPU: Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or can be any 1.8Ghz
Dual Core Processor or better supported
 RAM: 512MB RAM (768MB for Windows Vista)
 Harddrive: 8GB of free hard disk drive space
 Video card (generic): NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800Pro or better

Recommended requirements:

CPU: 2.4 GHz dual core or better is recommended
 RAM: 1GB for XP; 2GB for Vista is recommended
 Harddrive: 8GB of free harddrive space
 Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 ,ATI Radeon X1800 or better

These specifications are certainly not official system requirements. Stay tuned for many more updates.

Wednesday, December 3, 2014

The Sims 4

What is The Sims 4?


The Sims 4 may be the highly anticipated life simulation game that allows you to play with life like nothing you've seen prior.

Sims with Big Personalities

Create and control a different generation of Sims with big individuality,personality with new emotions, and distinct appearances.

Powerful Creative Tools

All-New Create A Sim and Build Mode have already been reinvented being more powerful, intuitive and fun than in the past.

Vibrant Neighbourhoods

Explore lively, vibrant neighbourhoods full of rich communities of Smarter Sims.


Share Your Creations

Watch, share and download very cool and new Sims and great homes from The Gallery in The Sims 4.


Sims 4 "Videos"




Sims 4 "Videos Play-list"

The Sims 4 John Basterd, new kitchen GamePlay

Cheats

Codes

  • Cheats used with testingcheats on

    These codes require activating the testingcheats code, and then shift-clicking on a Sim or object or on the ground for the Teleport Sim option.
    EffectCode
    Adds the selected Sim to the current householdAdd to Family
    Edit selected Sim in Create-a-Sim, except for his or her name and inherited traitsModify in CAS
    Fills all bars and gives selected Sim a happy moodCheat Motive, Make Happy
    Motives behave normallyCheat Motive, Enable Motive Decay
    Motives freezeCheat Motive, Disable Motive Decay
    Resets the selected Sim or objectReset Object
    Teleports a Sim to the selected pointTeleport Sim
    The object will become cleanMake Clean
    The object will become dirtyMake Dirty
  • Cheats/Console Commands *updated*

    Press Ctrl + Shift + C, type the Cheat/Command into the text box that appears, and then hit Enter
    EffectCode
    All homes are temporarily free while the cheat is active. Enter cheat in the Neighborhood screen. If purchased, beware of the Taxes in these lots.freerealestate {on/off}
    Backs out of dialog or makes a choice automaticallyui.dialog.auto_respond
    Call Handymansoak.create_soak_handyman_situation
    Call Maidsoak.create_soak_maid_situation
    Call Partysoak.create_soak_party_situation
    Complete Current Milestoneaspirations.complete_current_milestone
    Completes current aspiration milestoneaspirations.complete_current_milestone
    Death By Embarrassment - Cause Death Within 5 Hourssims.add_buff Buff_Mortified
    Death By Exahustionsims.add_buff buff_Death_ElderExhaustion_Warning
    Death By Hunger - 24 Hour Deathsims.add_buff Buff_Motives_Hunger_Starving
    Death By Repairsims.add_buff buff_Death_Electrocution_Warning
    Disables DeathDeath.toggle
    Displays available commandshelp
    Earn a demotion in chosen careercareers.demote[name of career]
    Earn a promotion in chosen careercareers.promote[name of career]
    Edit Sim mid game.cas.fulleditmode
    Edits the relationship or romance between two simsmodifyrelationship (your sim full name) (target sim full name) (-100 to 100) Friendship/Romance_Main
    Enable Handymansoak.enable_soak_handyman_situation
    Enable Maidsoak.enable_soak_maid_situation
    Enable Partysoak.enable_soak_party_situation
    Enable/Disable cheatstestingcheats {true/false}
    Exits the game.quit
    Force Bills Duehouseholds.force_bills_due
    Hides all Sim overhead effects such as plumbob, thought balloons and speech balloons.hideheadlineeffects [on|off]
    Infinite Consumablesobjects.consumables_infinite_toggle
    Influence DeathYou Can't - But You Can Add Buffs
    Make Any Sim or Ghost Appear Pregnantsims.add_buff Pregnancy_InLabor
    Make Maid - Turn Offsims.remove_buff NPC_Maid
    Make Maid - Turn Onsims.add_buff NPC_Maid
    Makes Acquaintances with ALL sims Note: Includes recently deceased sims. Takes a few seconds to complete.relationship.introduce_sim_to_all_others
    Moodlets are removedsims.remove_all_buffs
    Pays Bills Automaticallyhouseholds.autopay_bills
    Provides 1,000 Simoleonskaching OR rosebud
    Provides 50,000 Simoleonsmotherlode
    Raise a Child's Grade PerformanceCareers.promote Gradeschool OR Careers.promote Highschool
    Reset your sim. Ex. resetsim Bob Smithresetsim (sims first name) (sims lastname)
    Set Exact Household Fundsmoney "amount here" (no quotations)
    Set Sim Age to Adult Note: Exercise caution with this.setage [Age Wanted]
    Skip Introduction Menu for Strangers Note:Not reversible once applied.relationship.make_all_sims_friends
    Spawn a Friend for Me Note:Spawns a sim on your lot with a 50% friendship status with your active sim.relationships.create_friends_for_sim
    Spawn objectobjects.gsi_create_obj <objectID>
    Spawn specified number of Sims (keep the number low to avoid crashes + don't keep these [])sims.spawnsimple[number of Sims desired]
    Toggles fullscreen.fullscreen
    Turns the frame rate display in the bottom left corner.fps [on|off]
  • Enter the following data into the console (CTRL + SHIFT + C) and fill out the code with their respected skills.

    Using the console you can enter the codes below for this cheat, this requires "Testing Cheats". This will automatically set the skill level of your current active Sim. Make sure to replace the <skill> with the available options below followed by the level you wish to set it to. stats.set_skill_level <skill> <level> Example: stats.set_skill_level AdultMajor_Logic 8 Result: Will set your Logic skill to Level 8.
    EffectCode
    Selects the Charisma SkillAdultMajor_Charisma
    Selects the Child's Creativity SkillSkill_Child_Creativity
    Selects the Child's Mental SkillSkill_Child_Mental
    Selects the Child's Motor SkillSkill_Child_Motor
    Selects the Child's Social SkillSkill_Child_Social
    Selects the Comedy SkillAdultMajor_Comedy
    Selects the Cooking SkillAdultMajor_HomestyleCooking
    Selects the Fishing SkillAdultMajor_Fishing
    Selects the Fitness SkillSkill_Fitness
    Selects the Gardening SkillAdultMajor_Gardening
    Selects the Gourmet Cooking SkillAdultMajor_GourmetCooking
    Selects the Guitar SkillAdultMajor_Guitar
    Selects the Handiness SkillAdultMajor_Handiness
    Selects the Logic SkillAdultMajor_Logic
    Selects the Mischief SkillAdultMajor_Mischief
    Selects the Mixology SkillAdultMajor_Bartending
    Selects the Painting SkillAdultMajor_Painting
    Selects the Piano SkillAdultMajor_Piano
    Selects the Programming SkillAdultMajor_Programming
    Selects the Reaping SkillAdultMajor_Reaping
    Selects the Rocket Science SkillAdultMajor_RocketScience
    Selects the Video Gaming SkillAdultMajor_VideoGaming
    Selects the Violin SkillAdultMajor_Violin
    Selects the Writing SkillAdultMajor_Writing

Monday, December 1, 2014

The Legend of Korra

The Legend of Korra


The Avatar universe is rich with fantastical background and earnest storytelling, but those elements are nowhere located in The Legend of Korra (the sport, but not the excellent animated program), which tries its wise to boot M. Night Shyamalan's The Last Airbender film away from its rightful position as "worst Avatar-related thing yet produced." What rescues is developer doing a Platinum's short downloadable game from earning that not-so-coveted title will be the elemental bending itself: it isn't really very complicated to do, nonetheless it looks flashy and fun, and proves that The Legend of Korra may have (needs to have) been, at least, a serviceable beat-em-up.

The Legend of Korra - Pc GamePlay (full game)
How depressing, then, that any devices about the sport is much less than serviceable. It's no longer correct that licensed games must automatically be destined for just a digital landfill: way too many worthy adventures have proven this must not be the case. The Legend of Korra harks returning to the days of branded hogwash, if the most we will hope for was functional game-play and total disregard to the source material. Korra looks the part within the most superficial level, but possesses not merely one ounce on the flair and depth that characterize the tv series. To say that the experience delivers a minimum of story should be to oversell the tale, that possibly  may be summarized thusly: "There's an evil old man and is doing evil, old-man things." Korra interacts with little one, and quite a few line readings are from Korra's own internal monologue, spoken aloud so that the overall game might have a semblance of your plot. I knew the storyline was hopeless the minute Korra bemoaned the amount damage her struggle with Unavaatu had done to Republic City, at the same time I was blasting apart parked vehicles for your precious currency orbs I earned for this. Such irony, such narrative dissonance.

 With anything to the storyline than a contrivance to make Korra to relearn her bending skills one after the other, and many chances for Korra to announce her regret at leaving the spirit portals open, it's up to your action to fill the rest of the crevasse, plus it at least makes bending look as fluid and natural the way it should. Once you learn every bending skill--water, earth, fire, and air, as order--you are able to flip with shod and non-shod at will, pressing various buttons to make elemental combos as Korra performs her accompanying acrobatics. Mind you, the overall game is half over as soon as you earn all four techniques, but bending incorporates a button-mashy appeal, and it isn't really too difficult to complete The Legend of Korra's combos. Miniature cyclones disrupt clusters of spirits, and earthen eruptions send equalises reeling. Such displays execute a fine enough job of expressing the vitality and vibrancy that characterize bending from the Avatar universe.

The issue with Korra is not the combat itself, though the circumstances where it's used, which alternate between boring and frustrating, but rarely look for a sweet spot that may be called "fun." You fight one crowd of clones after another, facing various bending skills along with attacks while struggling to wrangle you and lock-on mechanism into a submission. You will probably succumb to death, not because The Legend of Korra challenges that you develop expertise, but because encounters don't have any sense of flow, as well as other gameplay facts are surprisingly careless. You might be from the midst of any combo and miss the chance to execute a finishing move for the reason that button prompt appears so briefly and inconsistently. You might block promptly, but still get flung into your energy barrier that surrounds the combat arena with a particularly powerful bender--and then get stuck from the barrier and pummelled of death. You might accidentally initiates a quick-time based melee sequence, but fail on account of your fingers were concluding the desired combo along with the QTE prompt didn't allow the perfect time to adjust.

Awkward platforming sequences vary the pace, a minimum of, giving you the ability to both admire the beautiful colours and confront how lifeless the entire world is. A few vehicles occasionally pass inside the background, however the streets of Republic City are otherwise free of people and moving parts. There are bosses battles too or should I say, several boss battles repeated several times until you're sick and tired of seeing mecha tanks and performing the identical block-and-QTE move over as well as over again. The Legend of Korra's only other efforts to diversify also come in two forms, details is mildly entertaining: pro-bending matches. These matches are pretty straight forward, but depict the overall game at its best, enabling you to bend, block, and dodge about without forcing that you brave the irritations that impede the principle adventuring.

The Legend of Korra's other style of detour is in the (nearly endless) runner kind, that's you mounting your polar bear dog Naga and avoiding obstacles in jumping, swerving, and ducking while collecting health power-ups and currency's.Of Your bending skills have different roles to experience, here: water provides a shield, as an example, while fire can blast a flimsy obstacle beyond your way. These sequences are, at best, innocuous, provided it is possible to handle the sight of poor Naga going limp any time you slam to a wall. At worst, they can be frustrating bouts of trial-and-error repetition, culminating within a vexing Antarctic running scene involving mecha tanks that have an eerie capacity to exactly suit your side-to-side movements. (Hint: activate your water shields, and the overall game's cheating will likely be much easier to control.)


I'm thankful, no less than, that The Legend of Korra offered me a chance to hear Iroh's benevolent voice whenever I purchased a health scroll or some other item to aid give me a combat boost. (His spirit should be to this game what Muramasa is always to Ninja Gaiden.) And in the other hand, I cringed whenever I accessed the equip screen to ensure that I could assign each item to some d-pad direction. (Korra insists on reminding you, each time, you need to equip items before it is possible to use them. Eventually, I cried aloud, "I be aware that, silly girl; exactly why do you think I'm about this screen?!") Nevertheless, Iroh was obviously a great the reassurance of this three-hour disappointment. The Legend of Korra has none on the crackle and drama that will make the setting so special, but a minimum of Iroh triggered memories from the grand journeys Aang and Korra have got, and provoked hope that people might yet some day see a game that deserves the license.

GamePlay Videos

The Legend of Korra - Pc GamePlay (full game)

Sunday, November 30, 2014

Space Engineers

Space Engineers 

 Space Engineers can be a sandbox game about engineering and more, construction and repair of space work. Players can build many space ships and space stations of assorted sizes and utilization (civil and military), pilot a ships and performs an asteroid mining.

Space Engineers works on the realistic volumetric-based physics engine: all objects could be assembled or can be disassembled, damaged and destroyed. The game incorporates two game modes: creative and survival

Space Engineers has sold over a million copies within its fresh since launch.

In 2002, Marek Rosa got a solid idea of making a physics-sandbox game where players construct static and dynamic structures within a grid-like environment, with realistic physics and realistic volumetricity.

This idea is inspired by his childhood days, spent with all the popular construction toys of LEGO and LEGO TECHNIC.

Back next the technology wasn’t ready for any full-scale approach, hence the first phase of his “master plan” focused only on dynamic voxel terrain. This generated our first titles was, “Miner Wars 2081”.


The second phase is going on right now and is also materialized in “Space Engineers”.

Space Engineers is inspired by reality by how things works. Think about modern-day NASA technologys extrapolated 60 years into your future. Space Engineers strives to check out the laws of physics and will not use technologies that would not be feasible before long.

To be truthful, with regard to intuitive gameplay, we'd to make a few sacrifices to “realism elitism” - artificial gravity, max velocity, reactor efficacy, static grid, immovable asteroids, etc.

Space Engineers is targeted on construction aspects, but could be played like a tactical shooter too. We expect players in order to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to make war machines and fortifications. Space Engineers shouldn’t talk about troops; it should talk about the machinery you build.

Space Engineers - Gameplay Videos


STATE OF THE GAME

Space Engineers is obtainable on Steam Early Access.

This shows that the game remains under development and it is being improved often - through updates that add and polish feature and the content, optimizations and some bug fixes. Like us on Facebook, follow us on Twitter does not notified on all updates.

Space Engineers will continue to be in development until we gather enough feedback on the community. We need to find out how people play our game and what can they want us to spotlight. Community feedback is predicted and will direct our future decisions.



We chose to focus on features actually present in the experience (fully finished or work-in-progress).
We won’t refer to planned features, our ideas, future dates, map, etc.

Everything in the sport is be subject to change.

Mods

Downloads

Currently this mod adds in 17 ships (some are variants on other new ones) into the cargo ship spawn system, here is the list!

-1 Personal Transport
-1 Micro Assault Ship
-1 Small Mining Ship
-1 Frigate
-1 Luxury Transport
-1 Blockade Runner
-1 Cutter
-3 Foundry Ship variants (two are progressively more damaged versions of the intact one)
-1 Medivac
-1 Scout Ship
-2 Survey Ship variants (like the Foundry Ship, one is a damaged version of the other)
-1 Cargo Pod
-1 Cargo Transport

There are still others to be implemented, but I wanted to get this out for people to enjoy!

Known Issues:

-Many of the new ships spawn in at odd angles. I am fairly certain I can fix this, but I wanted to get this out there to see if there are any crash bugs I haven't found and fixed yet.

-The spawn balance isn't quite right yet, rebalancing will happen as things move along.

Credits:

-James "Sepherchorde" Oden- Lead/Ship Designer/Implementation (Sepherose here on Nexus)

-Jamie "Athena" Armstrong - Ship Designer

-Bryon "Nukeguard" Simmons - Ship Designer

-Blake "Simmons" Crews- Ship Designer/Tester

-Ryan "Feidry" Beabout- Ship Designer/Tester


Do you keep wondering why you need two connector/collector pairs to move stuff between ships/station instead of the conveyor system? Well, I finally found a workaround!

Adds 2 new conveyor tubes (for small and large ships) under the name of "Conveyor Tube Connector" that lack Mount Points on one side. Allows connected ships and stations (via the Merge Block) to use the conveyor system while not permanently merging them.

There are now 2 ways to install my mod: Self-extracting and manual. The former will auto-detect the path to your MODS folder and do all the heavy-lifting (YAY!). The latter is a zip file that must be extracted at %AppData%/SpaceEngineers/Mods (replace forward slashes to backward ones). Simply copy and paste that path to Windows Explorer's address field and the actual path will be resolved.

ATTENTION! Don't forget to remove previous versions of my mod! In doubt, delete your old CubeBlocks.sbc and let Steam re-download that file.

To uninstall my mod, delete the folder "Unmergeable Conveyor Tubes" at %AppData%/SpaceEngineers/Mods (replace forward slashes to backward ones). Done!

Random Facts:
The Large Ship/Station block is a copy of "Conveyor Tube" block.
The Small Ship block is a copy of "Conveyor Frame" block.

Crusader Kings II

Crusader Kings II



MANY WERE CALLED, FEW WERE CHOSEN

Crusader Kings II explores one of several defining periods in world history within an experience crafted from the masters of Grand Strategy. Medieval Europe is taken to life on this epic title rife with rich strategic and tactical depth.


"Superb" - Destructoid

"An unforgettable wander throughout the bastions, banquet halls and bedchamber's of Medieval European country ." - PC Gamer

"It's this glorious sort of freedom to try out how you wish, grounded from the concerns on the real world, that produce Crusader Kings II a master-game." - IGN

Europe is at turmoil. The lands are fragmented into petty fiefs, the king struggles with all the Pope, and also the Holy Father declares that most those who check out liberate the Holy Land are going to be freed in their sins. Now is the time for greatness.

Increase your lands and fill your fortress, appoint vassals, battle traitors, introduce laws while reaching hundreds of nobles, improve and build the most, powerful dynasty of medieval Europe. A beleaguered king will have friends to back up him. But beware, because your rule and realm might discover trouble any time a loyal vassal turns into a bitter rival. Stand ready, boost your prestige, and tune in to the world whisper your company name in awe.
Do you could have what it takes becoming a Crusader King?

Spore

Spore

Created because of the minds behind The Sims, Spore enables you to sculpt the evolution connected with an entire civilization from your single-celled organisms, graduating to complex creatures, then all entire tribes, through planet-wide civilizations and lastly out into space. It Will your creatures survive  to be being fittest or by the most intelligent? Start wars or the broker lasting peace? The choice is up to around you, and because of the powerful but intuitive Creator tools, guiding you every step of the process from Cell, Creature, Tribe, Civilization, and Space – is bound only by through of your creativity. Apply that creativity to more than simply creatures; build housing structures, modes of transport, or maybe a means of reaching the heavens.

Spore Gameplay - Civilization steps (Crates)

About Spore

Spore is often a 2008 multi-genre single-player fantasy god game put together by Maxis and made by Will Wright. The game premiered for the Microsoft Windows and apple Macintosh os's in September 2008 as Spore. A special edition from the game, Spore: Galactic Edition, additionally carries a Making of Spore DVD videos, How to Build a Better Being DVD video by National Geographics Channels, The Art of Spore hardback mini-book, a fold-out Spore poster and also a 100-page Galactic Handbook published by Prima Game. As a part of its license, Electronic Arts released Spore Origins, an arcade-style game for cellular phones, and Spore Creatures, a lightweight RPG with NintendoDS, (Spore: Galactic Adventures), an expansion pack for your PC game, Spore Hero and Spore Hero Arena to the Wii and Nintendo DS respectively, is incorporated in the fall 2009 line-up, and Spore Creatures Keepers were announced as part in the 2009 line-up, but was eventually cancelled due low rank.

Covering many genres including action, real-time strategy,MMOR and RPG, Spore allow a person to control the introduction of a species looking at the beginnings being a microscopic organism, through development as a possible intelligent and social creature, to interstellar exploration being a space faring culture. It has drawn wide attention due to the massive scope, as well as its use of open-ended game-play and procedural generation. Throughout each stage, players is able to use various creators to provide content for his or her games. These can then be uploaded on the on-line Sporepedia and downloaded by other players.

Spore was already released after several delays to generally favourable reviews. Praise was given with the fact that the experience allowed players to generate practically any creature, vehicle and building. For same reason Spore was criticized due to its game play which has been seen as shallow by many reviewers; Game-spot remarked: "Individual game-play elements can be very simple". Controversy surrounded Spore for SecuROM, its DRM software, that may potentially open anyone's computer to security risks.

Spore Mods

This mod from Sporedum.net makes several changes to the game to "make Spore a better game". See File Details for changes.

 Mod - BetterSpore 1.48