The Legend of Korra

The Legend of Korra The Avatar universe is rich with fantastical background and earnest storytelling, but those elements are nowhere located in The Legend of Korra...

Space Engineers

Space Engineers Space Engineers can be a sandbox game about engineering and more, construction and repair of space work. Players can build many space ships and space stations of assorted sizes and utilization (civil and military), pilot a ships and performs an asteroid mining...

Crusader Kings II

Crusader Kings II "MANY WERE CALLED, FEW WERE CHOSEN" explores one of several defining periods in world history within an experience crafted from the masters of Grand Strategy...

Spore

Spore Created because of the minds behind The Sims, Spore enables you to sculpt the evolution connected with an entire civilization from your single-celled organisms, graduating to complex creatures, then all entire tribes, through planet-wide civilizations and lastly out into space...

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Sunday, November 30, 2014

Space Engineers

Space Engineers 

 Space Engineers can be a sandbox game about engineering and more, construction and repair of space work. Players can build many space ships and space stations of assorted sizes and utilization (civil and military), pilot a ships and performs an asteroid mining.

Space Engineers works on the realistic volumetric-based physics engine: all objects could be assembled or can be disassembled, damaged and destroyed. The game incorporates two game modes: creative and survival

Space Engineers has sold over a million copies within its fresh since launch.

In 2002, Marek Rosa got a solid idea of making a physics-sandbox game where players construct static and dynamic structures within a grid-like environment, with realistic physics and realistic volumetricity.

This idea is inspired by his childhood days, spent with all the popular construction toys of LEGO and LEGO TECHNIC.

Back next the technology wasn’t ready for any full-scale approach, hence the first phase of his “master plan” focused only on dynamic voxel terrain. This generated our first titles was, “Miner Wars 2081”.


The second phase is going on right now and is also materialized in “Space Engineers”.

Space Engineers is inspired by reality by how things works. Think about modern-day NASA technologys extrapolated 60 years into your future. Space Engineers strives to check out the laws of physics and will not use technologies that would not be feasible before long.

To be truthful, with regard to intuitive gameplay, we'd to make a few sacrifices to “realism elitism” - artificial gravity, max velocity, reactor efficacy, static grid, immovable asteroids, etc.

Space Engineers is targeted on construction aspects, but could be played like a tactical shooter too. We expect players in order to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to make war machines and fortifications. Space Engineers shouldn’t talk about troops; it should talk about the machinery you build.

Space Engineers - Gameplay Videos


STATE OF THE GAME

Space Engineers is obtainable on Steam Early Access.

This shows that the game remains under development and it is being improved often - through updates that add and polish feature and the content, optimizations and some bug fixes. Like us on Facebook, follow us on Twitter does not notified on all updates.

Space Engineers will continue to be in development until we gather enough feedback on the community. We need to find out how people play our game and what can they want us to spotlight. Community feedback is predicted and will direct our future decisions.



We chose to focus on features actually present in the experience (fully finished or work-in-progress).
We won’t refer to planned features, our ideas, future dates, map, etc.

Everything in the sport is be subject to change.

Mods

Downloads

Currently this mod adds in 17 ships (some are variants on other new ones) into the cargo ship spawn system, here is the list!

-1 Personal Transport
-1 Micro Assault Ship
-1 Small Mining Ship
-1 Frigate
-1 Luxury Transport
-1 Blockade Runner
-1 Cutter
-3 Foundry Ship variants (two are progressively more damaged versions of the intact one)
-1 Medivac
-1 Scout Ship
-2 Survey Ship variants (like the Foundry Ship, one is a damaged version of the other)
-1 Cargo Pod
-1 Cargo Transport

There are still others to be implemented, but I wanted to get this out for people to enjoy!

Known Issues:

-Many of the new ships spawn in at odd angles. I am fairly certain I can fix this, but I wanted to get this out there to see if there are any crash bugs I haven't found and fixed yet.

-The spawn balance isn't quite right yet, rebalancing will happen as things move along.

Credits:

-James "Sepherchorde" Oden- Lead/Ship Designer/Implementation (Sepherose here on Nexus)

-Jamie "Athena" Armstrong - Ship Designer

-Bryon "Nukeguard" Simmons - Ship Designer

-Blake "Simmons" Crews- Ship Designer/Tester

-Ryan "Feidry" Beabout- Ship Designer/Tester


Do you keep wondering why you need two connector/collector pairs to move stuff between ships/station instead of the conveyor system? Well, I finally found a workaround!

Adds 2 new conveyor tubes (for small and large ships) under the name of "Conveyor Tube Connector" that lack Mount Points on one side. Allows connected ships and stations (via the Merge Block) to use the conveyor system while not permanently merging them.

There are now 2 ways to install my mod: Self-extracting and manual. The former will auto-detect the path to your MODS folder and do all the heavy-lifting (YAY!). The latter is a zip file that must be extracted at %AppData%/SpaceEngineers/Mods (replace forward slashes to backward ones). Simply copy and paste that path to Windows Explorer's address field and the actual path will be resolved.

ATTENTION! Don't forget to remove previous versions of my mod! In doubt, delete your old CubeBlocks.sbc and let Steam re-download that file.

To uninstall my mod, delete the folder "Unmergeable Conveyor Tubes" at %AppData%/SpaceEngineers/Mods (replace forward slashes to backward ones). Done!

Random Facts:
The Large Ship/Station block is a copy of "Conveyor Tube" block.
The Small Ship block is a copy of "Conveyor Frame" block.

Crusader Kings II

Crusader Kings II



MANY WERE CALLED, FEW WERE CHOSEN

Crusader Kings II explores one of several defining periods in world history within an experience crafted from the masters of Grand Strategy. Medieval Europe is taken to life on this epic title rife with rich strategic and tactical depth.


"Superb" - Destructoid

"An unforgettable wander throughout the bastions, banquet halls and bedchamber's of Medieval European country ." - PC Gamer

"It's this glorious sort of freedom to try out how you wish, grounded from the concerns on the real world, that produce Crusader Kings II a master-game." - IGN

Europe is at turmoil. The lands are fragmented into petty fiefs, the king struggles with all the Pope, and also the Holy Father declares that most those who check out liberate the Holy Land are going to be freed in their sins. Now is the time for greatness.

Increase your lands and fill your fortress, appoint vassals, battle traitors, introduce laws while reaching hundreds of nobles, improve and build the most, powerful dynasty of medieval Europe. A beleaguered king will have friends to back up him. But beware, because your rule and realm might discover trouble any time a loyal vassal turns into a bitter rival. Stand ready, boost your prestige, and tune in to the world whisper your company name in awe.
Do you could have what it takes becoming a Crusader King?

Spore

Spore

Created because of the minds behind The Sims, Spore enables you to sculpt the evolution connected with an entire civilization from your single-celled organisms, graduating to complex creatures, then all entire tribes, through planet-wide civilizations and lastly out into space. It Will your creatures survive  to be being fittest or by the most intelligent? Start wars or the broker lasting peace? The choice is up to around you, and because of the powerful but intuitive Creator tools, guiding you every step of the process from Cell, Creature, Tribe, Civilization, and Space – is bound only by through of your creativity. Apply that creativity to more than simply creatures; build housing structures, modes of transport, or maybe a means of reaching the heavens.

Spore Gameplay - Civilization steps (Crates)

About Spore

Spore is often a 2008 multi-genre single-player fantasy god game put together by Maxis and made by Will Wright. The game premiered for the Microsoft Windows and apple Macintosh os's in September 2008 as Spore. A special edition from the game, Spore: Galactic Edition, additionally carries a Making of Spore DVD videos, How to Build a Better Being DVD video by National Geographics Channels, The Art of Spore hardback mini-book, a fold-out Spore poster and also a 100-page Galactic Handbook published by Prima Game. As a part of its license, Electronic Arts released Spore Origins, an arcade-style game for cellular phones, and Spore Creatures, a lightweight RPG with NintendoDS, (Spore: Galactic Adventures), an expansion pack for your PC game, Spore Hero and Spore Hero Arena to the Wii and Nintendo DS respectively, is incorporated in the fall 2009 line-up, and Spore Creatures Keepers were announced as part in the 2009 line-up, but was eventually cancelled due low rank.

Covering many genres including action, real-time strategy,MMOR and RPG, Spore allow a person to control the introduction of a species looking at the beginnings being a microscopic organism, through development as a possible intelligent and social creature, to interstellar exploration being a space faring culture. It has drawn wide attention due to the massive scope, as well as its use of open-ended game-play and procedural generation. Throughout each stage, players is able to use various creators to provide content for his or her games. These can then be uploaded on the on-line Sporepedia and downloaded by other players.

Spore was already released after several delays to generally favourable reviews. Praise was given with the fact that the experience allowed players to generate practically any creature, vehicle and building. For same reason Spore was criticized due to its game play which has been seen as shallow by many reviewers; Game-spot remarked: "Individual game-play elements can be very simple". Controversy surrounded Spore for SecuROM, its DRM software, that may potentially open anyone's computer to security risks.

Spore Mods

This mod from Sporedum.net makes several changes to the game to "make Spore a better game". See File Details for changes.

 Mod - BetterSpore 1.48