Space Engineers is usually a sandbox game about engineering, construction and repair off space works. Players build space ships and space stations of varied sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Space Engineers uses realistic volumetric-based physics engine: all objects could possibly be assembled, disassembled, damaged and destroyed. The game includes two game modes: creative and survival
Space Engineers has sold on the million copies within its newbie since launch.
In 2002, Marek Rosa got proper picture of making a physics-sandbox game where players construct static and dynamic structures in a very grid-like environment, with realistic physics and realistic volumetricity.
This idea was inspired by his childhood days, spent utilizing the popular construction toys of LEGO and LEGO TECHNIC.
Back then a technology wasn’t ready for virtually any full-scale approach, and so the first phase of his “master plan” focused only on dynamic voxel terrain. This generated our first title, “Miner Wars 2081”.
The second phase is taking place right now and it's also materialized in “Space Engineers”.
Space Engineers is inspired by reality by how things work. Think about modern-day NASA technology extrapolated 60 years in the future. Space Engineers strives that you follow the laws of physics and utilize technologies that could not be feasible soon.
To boost the comfort, intended for intuitive gameplay, we'd to have a few sacrifices to “realism elitism” - artificial gravity, max velocity, reactor efficacy, static grid, immovable asteroids, etc.
Space Engineers targets construction aspects, but may very well be played such as a tactical shooter too. We expect players to stop engaging in direct man-to-man combat and instead use their creativity and engineering skills to create war machines and fortifications. Space Engineers shouldn’t actually cover troops; it must actually cover the machinery you build.
STATE OF THE GAMESpace Engineers can be purchased on Steam Early Access.
This ensures that the game has become under development which is being improved regularly - through updates that add and polish features and content, optimizations and bug fixes. Like us on Facebook, follow us on Twitter and you'll be notified on all updates.
Space Engineers will always be in development until we gather enough feedback in the neighborhood. We need to learn how people play our game what what do they need us to target. Community feedback is anticipated and can direct our future decisions.
We made a decision to only discuss features actually contained in the sport (fully finished or work-in-progress).
We won’t speak about planned features, our ideas, future dates, guide, etc.
Everything in the game is prone to change.
DEVELOPMENTSpace Engineers could be the first title fully utilizing VRAGE 2.0, an in-house game engine made by Keen Software House.
VRAGE means “volumetric rage” and/or “voxel rage”. More info: www.keenswh.com/vrage.html
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